This command adds a specified to the specified character. If no character is specified, then the trait will be added to your character. View all trait IDs at: ck3cheats.com/trait.
The ID of the trait you want to add. | |
Optional | The ID of the character who you want to add the trait to. If not specified, then the trait will be added to your character. |
Here are examples of how to use add_trait.
This command adds the trait 'Adventurer' to your character.
This command adds trait 'Adventurer' to the character with the ID 58.
In Crusader Kings III, players are tasked with managing a dynasty of characters across generations. One of the key aspects of character management is understanding and manipulating traits.
Traits are characteristics that define a character's abilities, personality, and behavior. They can significantly influence a character's actions, relationships, and overall success in the game.
Traits are characteristics that define and differentiate characters within the game. They can have a wide range of effects and can significantly impact how a character interacts with the world and other characters.
Traits can be divided into several categories:
Personality Traits: Personality traits are the traits that represent a character the most and impact if and how much Stress a character receives for actions and decisions that conflict with these traits. Characters tend not to have more than 3 personality traits. While personality traits can change, it is very difficult to do so; this most often occurs as the result of a mental break at Stress Level 2 or higher.
Education Traits: When reaching adulthood every character receives an education trait based on how their education focus went. Education traits grant a bonus to one skill as well as to the monthly experience gained in the Lifestyle associated with the trait.
Congenital Traits: Congenital traits have a very small chance to appear upon birth and can be inherited by a character's descendants, especially if both parents have the same trait.
Physical Traits: These traits represent physical characteristics or conditions, such as "strong," "disfigured," or "weak." They can affect a character's health, fertility, and martial ability, among other things.
Leveled Traits: The following traits have one or more trait paths. The traits and the experience to upgrade them are gained following certain actions, events or activities.
Lifestyle Traits: Lifestyle traits can be obtained through either the final perk of each Lifestyle tree or as a result of Lifestyle Decisions.
Commander Traits: Commander traits give various bonuses to armies led by a character with such traits. If creating a custom ruler each commander trait costs 25 customization points.
Infamy Traits: Infamy traits may be accepted, shunned or considered criminal for a character depending on the Doctrines or Tenets of its faith.
Coping Mechanisms: A coping mechanism is a trait that can be obtained when a character suffers a mental break and helps a character lose stress and usually imparts negative effects. A few coping mechanisms impart only positive effects and are rare but can be obtained more easily by having the Whole of Body lifestyle focus. Each coping mechanism unlocks a unique decision.
Childhood Traits: Characters between 3 and 15 years old can have one childhood trait. Childhood traits grant a minor bonus to two Skills and if the child is given an Education Focus that matches one of the two Skills the trait improves, then the trait can improve the level of the education trait given when the character reaches adulthood. If creating a custom ruler each childhood trait costs 5 customization points.
Health Traits: A Health trait is a negative trait that lowers a character's Health and is visible on the character. They last a varying amount of time and differ greatly in lethality.
Dynasty Traits: Dynasty traits can be either given or removed by members of the same Dynasty.
Traits can be gained or lost through events, decisions, education, lifestyle choices, and more. They add depth and complexity to characters, making each one unique and dynamic.
add_trait
CommandThe add_trait command is a console command that allows players to add any trait to a character. The command is used in the following format: add_trait [trait id] [character id]
. The trait id
is the identifier for the trait you want to add, and the character id is the identifier for the character you want to add the trait to.
For example, if you wanted to add the Genius trait to a character with the id 140
, you would enter the following command: add_trait intellect_good_3 140
. This would immediately add the intelligence trait to that character, providing them with significant bonuses to all of their skills.
In Crusader Kings III, players are tasked with managing a dynasty of characters across generations. One of the key aspects of character management is understanding and manipulating traits.
Traits are characteristics that define a character's abilities, personality, and behavior. They can significantly influence a character's actions, relationships, and overall success in the game.
Traits are characteristics that define and differentiate characters within the game. They can have a wide range of effects and can significantly impact how a character interacts with the world and other characters.
Traits can be divided into several categories:
Personality Traits: Personality traits are the traits that represent a character the most and impact if and how much Stress a character receives for actions and decisions that conflict with these traits. Characters tend not to have more than 3 personality traits. While personality traits can change, it is very difficult to do so; this most often occurs as the result of a mental break at Stress Level 2 or higher.
Education Traits: When reaching adulthood every character receives an education trait based on how their education focus went. Education traits grant a bonus to one skill as well as to the monthly experience gained in the Lifestyle associated with the trait.
Congenital Traits: Congenital traits have a very small chance to appear upon birth and can be inherited by a character's descendants, especially if both parents have the same trait.
Physical Traits: These traits represent physical characteristics or conditions, such as "strong," "disfigured," or "weak." They can affect a character's health, fertility, and martial ability, among other things.
Leveled Traits: The following traits have one or more trait paths. The traits and the experience to upgrade them are gained following certain actions, events or activities.
Lifestyle Traits: Lifestyle traits can be obtained through either the final perk of each Lifestyle tree or as a result of Lifestyle Decisions.
Commander Traits: Commander traits give various bonuses to armies led by a character with such traits. If creating a custom ruler each commander trait costs 25 customization points.
Infamy Traits: Infamy traits may be accepted, shunned or considered criminal for a character depending on the Doctrines or Tenets of its faith.
Coping Mechanisms: A coping mechanism is a trait that can be obtained when a character suffers a mental break and helps a character lose stress and usually imparts negative effects. A few coping mechanisms impart only positive effects and are rare but can be obtained more easily by having the Whole of Body lifestyle focus. Each coping mechanism unlocks a unique decision.
Childhood Traits: Characters between 3 and 15 years old can have one childhood trait. Childhood traits grant a minor bonus to two Skills and if the child is given an Education Focus that matches one of the two Skills the trait improves, then the trait can improve the level of the education trait given when the character reaches adulthood. If creating a custom ruler each childhood trait costs 5 customization points.
Health Traits: A Health trait is a negative trait that lowers a character's Health and is visible on the character. They last a varying amount of time and differ greatly in lethality.
Dynasty Traits: Dynasty traits can be either given or removed by members of the same Dynasty.
Traits can be gained or lost through events, decisions, education, lifestyle choices, and more. They add depth and complexity to characters, making each one unique and dynamic.
add_trait
CommandThe add_trait command is a console command that allows players to add any trait to a character. The command is used in the following format: add_trait [trait id] [character id]
. The trait id
is the identifier for the trait you want to add, and the character id is the identifier for the character you want to add the trait to.
For example, if you wanted to add the Genius trait to a character with the id 140
, you would enter the following command: add_trait intellect_good_3 140
. This would immediately add the intelligence trait to that character, providing them with significant bonuses to all of their skills.
In CK3, cheats are executed from the command console, a text box that you type commands into.
To open the command console press the ~ (tilde) key, which is typically located under ESC (escape).
If your keyboard does not have that key, or pressing ~ does not work, try the following keys:
Type your command into the console, and then press ENTER .