discover_innovation Console Command
Documentation and examples for the discover_innovation command in Crusader Kings III.
discover_innovation
This command discovers the specified innovation for the culture of the specified character. If no character is specified, then your character's culture will be used. View all innovation IDs at: ck3cheats.com/innovation.
| Parameter | Description |
|---|---|
Innovation IDrequired | The ID of the innovation you want to discover. |
Character IDoptional | The ID of the character you want the innovation to be discovered for. If none is specified, then the innovation will be discovered for your character's culture. |
Command builder
Fill in the parameters to build a ready-to-paste discover_innovation command. Fields with a dropdown let you pick a valid ID.
Examples
Here are some examples of how to use discover_innovation.
This command discovers the innovation 'Adaptive Militia' for your character's culture.
is command discovers the innovation 'Adaptive Militia' for the culture of the character with ID 75.
Overview
The discover_innovation [innovation id] [character id] command is used to instantly discover a specific innovation for a given culture. To use this command, you also need to provide an innovation ID and an optional character ID.
If you don't specify the character ID, the command will apply to your player character's culture. However, if you want to discover an innovation for a different culture, you could specify the character ID of any character belonging to that particular culture.
This command could be helpful when you want to bypass the usual progress route and immediately advance your culture in a certain aspect, be it in military strength, economic viability, civic laws, or regional specialties. It allows you to have direct control over the technological/cultural advancements of your own culture or another culture.
Innovations
Innovations represent technological, legal, and ideological advances that a culture can make. They are a culture-bound mechanic, similar to research in many other games.
Innovations are divided into four categories:
- Cultural Innovations: These are unique to each culture and represent specific traditions or practices of that culture.
- Regional Innovations: These are tied to specific geographical regions and represent technologies or practices that developed in those areas.
- Military Innovations: These represent advances in military technology and strategy.
- Civic Innovations: These represent advances in legal, administrative, and other civic practices.
Innovations are also divided into four different eras: Tribal, Early Medieval, High Medieval, and Late Medieval. Each era has its own set of innovations, and advancing to a new era unlocks a new set of innovations to research.
Once an innovation is unlocked, it can be used by any county whose culture has unlocked that innovation. Innovations can provide a wide range of benefits, including improving vassal relations, enhancing military units, increasing building tiers, speeding up development, and more.
The rate at which innovations are researched can be influenced by various factors, including the learning skill of the culture head, the average development of the culture's counties, and certain character traits or decisions.