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effect = {house = { every_house_member = { set_culture = global_var:char_culture }} Console Command

Documentation and examples for the effect = {house = { every_house_member = { set_culture = global_var:char_culture }} command in Crusader Kings III.

effect = {house = { every_house_member = { set_culture = global_var:char_culture }}

Scripting

This command changes the culture of every relative in the ruler's house to match the ruler's culture.

ParameterDescription
Faith IDrequiredThe ID of the faith you want to set.

Command builder

Fill in the parameters to build a ready-to-paste effect = {house = { every_house_member = { set_culture = global_var:char_culture }} command. Fields with a dropdown let you pick a valid ID.

Faith ID

Overview

This command changes the culture of every member of a specific house to match the culture of the ruler.

This command, effect = {house = { every_house_member = { set_culture = global_var:char_culture, executes a script for the game where upon execution, each character that is part of the 'house' will have their cultural identity changed to match that of the character defined in the global_var:char_culture command, which is typically the ruling character.

This command can be quite helpful in controlling the cultural dynamics of your game, particularly if you are aiming for cultural homogeneity across your ruling lines. It will ensure that all members of your house share the same culture as the ruler, which can have impacts on everything from relationships with other characters to the kinds of decisions they make.

For instance, it's quite useful if you have the goal of unifying your realm under a single culture, since it strengthens the cultural uniformity of your house. This in turn allows for more seamless rules and removes potential culture clashes among house members, reducing chances for unrest or rebellion due to cultural differences.