CK3Cheats.com

effect spawn_army = { men_at_arms = { type = (men at arms type) = (amount) } location = capital_province } Console Command

Documentation and examples for the effect spawn_army = { men_at_arms = { type = (men at arms type) = (amount) } location = capital_province } command in Crusader Kings III.

effect spawn_army = { men_at_arms = { type = (men at arms type) = (amount) } location = capital_province }

Scripting

This command adds special soldiers to the game.

ParameterDescription
AmountNumberrequiredThe number of soldiers you want to add.
Regiment IDrequiredThe ID of the regiment, or type, of soldiers you want to add.

Command builder

Fill in the parameters to build a ready-to-paste effect spawn_army = { men_at_arms = { type = (men at arms type) = (amount) } location = capital_province } command. Fields with a dropdown let you pick a valid ID.

Amount
Regiment ID

Overview

This command generates an army that is summoned or spawned at a specified location, which is typically the capital province.

The command components are as follows:

  • effect spawn_army: This is the main part of the command that prompts the game to create an army.
  • men_at_arms = { type = (men at arms type): This section determines the type of soldiers that will be generated. Whether they are archers, light footmen, heavy infantry, etc., is determined by what is input as the men at arms type. View all types at: ck3cheats.com/regiment.
  • = (amount): This section instructs the game on how many of the specific type of soldiers will be generated. You input a numerical value to specify the number of soldiers.
  • location = capital_province: This determines where the newly formed army will be spawned. Typically, it is set to generate at the capital province.

This command can be helpful when you want to quickly reinforce your army in a specific location.