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How to Bypass Requirements in CK3

Ignore the conditions on decisions, interactions, schemes, laws, and title creation with the bypass_requirements console command in CK3.

Plenty of decisions and interactions in Crusader Kings III sit greyed out because you don't meet some condition — the wrong government type, a missing trait, too little renown, or a holy site you don't hold. The bypass_requirements command switches those checks off so you can do anything the interface offers. First, enable debug mode and open the console.

The bypass requirements cheat

It takes no arguments — it's a simple on/off toggle:

Run it once to enable, and run it again to turn it back off. While it's active the game stops checking the conditions on:

  • Player decisions (including major and travel decisions)
  • Character interactions and schemes
  • Realm and title laws
  • Title creation and de jure drift
  • Royal court language requirements
  • Struggle phase and ending choices

Common uses

It's the fastest way to take an action the game won't normally let you: forming an empire-tier title before you hold enough land, enacting a succession law your culture or faith forbids, taking a hook-only interaction, or pushing a struggle toward an early ending.

What it does not do

Bypass requirements only clears the eligibility checks — it doesn't waive the cost. If a decision still asks for gold, prestige, or piety, you'll need it. Top up first with get gold, get prestige, or get piety.

Frequently asked questions

What does bypass_requirements do in CK3?

It ignores the conditions on player decisions, interactions, schemes, laws, title creation, royal court language, and struggle endings. Anything normally greyed out because you don't meet a requirement becomes available.

Does bypass_requirements need a value?

No. It is a toggle — type bypass_requirements once to turn it on, and again to turn it off. It only works in debug mode.

Does it remove the gold or prestige cost of a decision?

No. It removes the eligibility requirements, not the resource cost. If a decision costs gold or piety you still pay it, so add those first if you're short.